Some of his comments are found below. I'm not a big console player (though I will as my kids get older) - still, if Sid can suck up a new generation of players in the console format for these strategic (and use of mental powers) games - I will have hope for our future!
From dashing corsairs to futuristic settlements, golf courses and even the entirety of human history itself, if there's a subject of interest to joystick jocks, chances are visionary designer Sid Meier has already explored it.
A legend in the PC strategy and simulation arenas with over 25 titles to his credit spanning a nearly three decade-long career, happily, he's now turning his attention to a subject presently much closer to heart… Next-generation console gaming.

"Thanks to the launch of platforms like PLAYSTATION®3, the time is finally right for this transition," explains the perky auteur, whose most recent awe-inspiring work includes swashbuckling action-adventure Sid Meier's Pirates! for PSP® system. "Computers no longer have the edge on set-top systems. The technology is there; the audience is ready for deeper and more gripping experiences; and the bar's formally been raised in terms of enthusiasts' expectations. I hate to use the word convergence, but I don't know how else to describe the situation… The timing couldn't be more perfect."
The one game you are LEAST likely to find me playing.. Nintendo DS Dream Skincare”
Players input their daily body temperature and weight by marking a graph that shows up on the touch panel, according to Konami Corp., which made the software.
The “beauty navigation software,” as Konami describes it, asks questions that the player answers such as skin tone and smoothness, as well as exposure to sunlight and hours of sleep.
Advice on a daily regimen for healthy skin pops up on the screen, including directions to drink more water, or to eat apples and ginger, food that had a reputation for warming up the body.
Hormonal balance is key for avoiding wrinkles and age spots, and body temperature and weight fluctuations are good indicators for any hormone swings, which can get awry from overwork and stress, according to Konami.
2. Habbo Hotel, released 2000 - 7.5 million active users. The Finland-based “social game” MMO popular with teens and growing fast. Look out, Horde!
3. RuneScape, released 2001 - 5 million active users. A Java-based MMORPG operated by Jagex Ltd. with over nine million active free accounts. Boasts one million paying customers. Fancy that.
4. Club Penguin, released 2006 - 4 million active users. MMO for the kiddies developed by New Horizon Interactive. The game shares similarities with other social environments like Habbo Hotel.
5. Webkinz, released 2005 - 3.8 million active users. Here’s a novel idea: create beanie baby like stuffed animals, assign them a unique ID, then create an MMO portal in which kids can spend even more time using your product. When kids graduate from Club Penguin, they go to Webkinz (or so I’m told.)
6. Gaia Online, released 2003 - 2 million active users. Not quite an MMO, not quite a social site, but founder Derek Liu has openly stated the networks desire to focus on social gaming. Forums make up 30% of the current site activity.
7. Guild Wars, released 2005 - 2 million active users. Another MMORPG made by the popular NCsoft out of South Korea. No Mac love here, but a lot of active users.
8. Puzzle Pirates, released 2003 - 1.5 million active users. Published by Ubisoft and developed by indy king Three Rings, Puzzle Pirates merges casual games with a rising interest in pirate culture. Puffy shirt aside, it’s working like a charm.
9. Lineage I/II, released 1998 - 1 million subscribers. Published by South Koreas NCsoft, Lineage was once the most popular MMO of its day. At one point total active users peaked at 3 million. A Western release in 2002 mostly fizzled.
10. Second Life, released 2003 - 500,000 active users. No introduction needed here. Created by Linden Labs, this virtual world features a rabid fan base, inflated numbers, a high influx of corporate doppelgangers, and lots of digital genitals. First life optional.
The new id rendering technology practically eliminates the texture memory constraints typically placed on artists and designers and allows for the unique customization of the entire game world at the pixel level, delivering virtually unlimited visual fidelity. Combined with a powerful new suite of tools designed specifically to facilitate and accelerate the content creation process, id Tech 5 will power games that contain vast outdoor landscapes that are completely unique to the horizon, yet have indoor environments with unprecedented artistic detail.